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You are a random person living in their parents basement who has managed to gain access to the Area 51 security system. Your objective: to romance as many of the smexy aliens inside and help them escape from Area 51. 

This is a work in progress game based off of the chaotic ideas of several University game design student that will feature a comedic visual novel style dating sim and top-down stealth action gameplay as well as a third secret spooky mode.

This demo will feature only 3 of the 20 aliens we plan to create and only the tactical espionage "escape from Area 51" portion is playable. There are no sound effects.

Updated 2 days ago
Published 10 days ago
StatusPrototype
AuthorStachebro
GenreAction, Visual Novel
TagsAliens, Comedy, Dating Sim, Horror, Sci-fi, Singleplayer, Stealth, Top-Down
Average sessionAbout a half-hour
InputsKeyboard, Mouse

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Click download now to get access to the following files:

Dave v0.5 Demo.zip 86 MB

Development log

Comments

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(1 edit)

The demo lacks direction, with no clear objectives or instructions. The amateurish art and lack of loading screens, options, or guidance make it feel unfinished. Despite being hyped as a tactical espionage dating sim, it plays more like a rushed, sloppy first attempt by an inexperienced developer. 

The developers should take the game down, rework it extensively, and only re-release it when it meets basic standards of quality. The current version is lazy, haphazard, and an embarrassment.

While triple-A production values are not expected, the game fails to deliver even the most fundamental elements. The user experience and interface are nonexistent, and the plot is laughable. At the very least, it should excel in one area rather than being subpar across the board.

Did the thought of having family members or close friends play testing this before it was released as a demo cross your mind at all?

I appreciate the feedback and you are correct, this is in fact the four of us's first attempt at publishing a game and most of what you are seeing was mostly the work of only 2 of us, the rest is still unfinished. We're all fresh out of uni and do not have any budget whatsoever. We are currently trying to get the idea itself out there in hopes of getting more support for the project. I'm not the one who made the art myself but i am grateful for the incredible work they provided entirely voluntarily. This game, as you have probably surmised, is extremely early in developement and, as summarised in the description, only one portion of the game is actually at a playable state.

The story is not intended to be serious and yes, this game is very much not finished. Also yes this game was tested by friends and family, it is through such testing that the tutorial popups are even there to begin with among other small details.

Ultimately, we still have a long way to go and it is not easy. we intend to add cutscenes at the begining and end of each route, fix the game balance (in particular the over abundance of money) among other things besides what is mentioned in the description.